[...] However, this is not the end of the Coleco Telstar story: One late
Tuesday afternoon in 1976, I get a call in my lab at Sanders from Arnold
Greenberg. At the same time, his brother and CEO Leonard is on the phone
with Dan Chisholm, one of Sanders’ VP’s. What did they call about? Well,
Coleco personnel had been at the FCC Radio Frequency Interference
Compliance Testing labs in Maryland and flunked the
Radio Frequency Interference (RFI) tests... Too much radiation at
harmonics (multiples) of the Channel 3 or 4 signals which video games
use to get into a TV set via its antenna terminals. Coleco failed to
qualify under Rules 15 of the FCC... And they were told to come back on
Friday of that week or else: "Or else" meant that they would have to
"get to the back of the line" behind all the other manufacturers trying
to get their product past the FCC ! Since Coleco had some 30 million
dollar’s worth of component inventory sitting in the warehouse ready for
final assembly, there was a minor panic in Connecticut !
Fortunately for Coleco, Arnold Greenberg remembered me; and even more
fortuitously, I had an RFI test lab under my control at Sanders at that
time as part of my Equipment Design Division. When I first arrived at
Sanders, there was no in-house RFI testing facility in any of the
companies Division. I recognized the need, hired two experienced guys
from Sylvania on Rte.128 and within a few years we had the biggest RFI
test facility in the Northeast.
Coleco was informed that if they would sign Magnavox’ Licensing
Agreement (which they hadn’t done at that point in time), we would be
glad to help them. They showed up on Wednesday morning with an executed
copy of the Agreement and my crew went to work on a Telstar console to
get its RFI within FCC spec limits. Tests took place on the 5th-floor
(partial) roof of Sanders Canal Street building; we experimented with
various true-and-tried methods normally used to suppress the excess
radiation, such as bypass-capacitors, miscellaneous shielding, all to no
avail... We didn’t do too well that day. -
Early Thursday morning I was in the lab on the partial floor adjacent to
the roof test area. No one else had showed up yet to begin the
RFI-reduction job. As I wandered through the large lab, I saw two pieces
of electronic equipment sitting on a test bench that were connected
together with some common coaxial cable. What attracted my attention
was the presence of a couple of small ferrite toroids (powdered iron
rings) through which the cable had been looped, one or two turns, I
forgot how many. On a hunch, I proceeded to ask around among the few
engineers present at the early hour just what those rings were for: Lo
and behold somebody actually knew the answer: It turned out that during
operation of those two electronic boxes, the coax had picked up stray
signals from some nearby radio transmitter which had screwed up the
performance of the boxes. So someone had the bright idea of suppressing
the surface wave created by that interfering radiation with some
"chokes"... And that’s what the ferrite rings were !
At that moment, a lightbulb went on in my head: I ran around the labs
opening storage cabinet doors and generally poking around in desk
drawers until I found some ferrite toroids. When the RFI crew arrived on
the roof for further Telstar tests, I slipped one of these toroids over
the shielded coax cable coming out of the Telstar unit and took two tight
loops through the ring just inside the cabinet... BINGO! The unit
passed the spurious radiation tests. We sent the Coleco crew back to
Maryland, Telstar passed the FCC tests, too and everybody breathed a
sigh of relief.
As a result of this episode, Coleco further relied on Sanders to help
with the development of next year’s video games. I assembled a small
group of engineers and technicians and had Dunc Withun, one of my
department mangers head it up - an anomaly in a high-tech, defense
electronics firm if ever there was one. We designed and developed the
printed circuit boards for Coleco’s triangular Telstar ARCADE game,
their COMBAT game and another one I can’t recall. We did the work,
Coleco paid their bills and sold a lot of games. If anybody doubts that
story, I have reams of documents in my collection to prove it. Every
time I look at them, I break out in a big smile. I did always want get
into the video game business...there was no way Sanders would enter into
it...so I did it subliminally by doing Coleco’s development work at
Sanders.
Text written by Ralph Baer. Courtesy of David WINTER.
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