Sparring (cassette 1) plays Squash in its simplest form: only vertical player
motion, fixed wall (no difficulty setting) and no on-screen scoring. However, the ball speed increases as far as the player catches the ball (a beep
is produced when this happens). If lost, a manual serve restarts the game.
Interesting detail: the serve button also resets the ball speed circuit,
which stores the ball speed as an electric charge in a capacitor. Because it
takes about a second until the capacitor gets its initial charge, a fast game
can be start with a short press on the serve button. A longer press will allow
the capacitor to get its initial charge, thus starting a game at slower speed.
The circuit board of this cartridge contains very few components, since the
game involves one player, the ball, and a vertical line. The resistors set
the players size (normal for player 1, infinite for player 2 so as to form
a wall), the player field, and the ball motion type. This game differs from
Badminton by only one difference: the second player
is replaced by the wall. For this reason, both Sparring (Squash) and
Badminton use the same circuit board, with only a few resistors placed differently to configure either the wall or the second player.
Sparring (Squash) game. No on-screen scoring.
Sparring cassette 1 with box and user manual.
Inside the Sparring cassette.
Interton Video 2000 cassettes:
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